In the realm of high-performance computing—whether you are building high-frequency trading engines, real-time game servers, or embedded control systems—the generic approach often hits a ceiling. By 2025, the Rust ecosystem has matured significantly, providing robust standard tools, but the default memory allocator (usually dependent on the OS’s malloc or jemalloc on some platforms) remains a “one-size-fits-all” solution. It is designed to be generally good at everything, which means it is rarely perfect for specific, critical workloads.
Memory allocation is not free. Every call to allocate memory involves finding a free block, potentially updating metadata, and ensuring thread safety. Worst-case scenarios involve context switches and expensive system calls (mmap or sbrk) to request more pages from the operating system. For applications chasing nanosecond latencies, these overheads are unacceptable.
In this deep dive, we will bypass the defaults. We are going to implement a Custom Global Allocator in Rust. You will learn how to hook into Rust’s allocation API, manage raw pointers safely, and build a specialized allocator that can outperform general-purpose solutions in targeted scenarios.
What you will learn:
- The architecture of Rust’s memory interfaces (
GlobalAllocvs. the nightlyAllocatorAPI). - How to implement a Tracing Allocator to profile your application’s memory usage.
- How to build a Bump Allocator (Arena) for extremely fast, contention-free allocation phases.
- Handling memory alignment and pointer arithmetic without triggering Undefined Behavior (UB).
- Benchmarking your custom solution against the system allocator.
Prerequisites and Environment Setup #
Before we drop down to raw pointers, ensure your environment is ready. While we will focus on stable Rust features where possible, memory manipulation often brushes against the bleeding edge.
Requirements #
- Rust Toolchain: Stable channel (1.83+ recommended).
- OS: Linux or macOS preferred for the memory mapping examples (Windows works but requires different system calls).
- Knowledge: Comfort with
unsafeRust blocks and a basic understanding of stack vs. heap.
Project Setup #
We will create a library project that includes an example binary to test our allocator.
cargo new custom_allocator --lib
cd custom_allocator
mkdir examples
touch examples/benchmark.rsDependencies (Cargo.toml)
#
We need libc to interact with the OS memory management functions directly.
[package]
name = "custom_allocator"
version = "0.1.0"
edition = "2021"
[dependencies]
libc = "0.2"
spin = "0.9" # A spinlock is often better than a mutex for low-level allocators
[dev-dependencies]
criterion = "0.5" # For benchmarkingPart 1: The Theory of GlobalAlloc
#
Rust allows you to replace the allocator used by Box, Vec, Rc, and other standard types by implementing the GlobalAlloc trait and marking a static instance with the #[global_allocator] attribute.
The trait is surprisingly simple, defined in std::alloc:
pub unsafe trait GlobalAlloc {
unsafe fn alloc(&self, layout: Layout) -> *mut u8;
unsafe fn dealloc(&self, ptr: *mut u8, layout: Layout);
// Optional methods for optimization
unsafe fn alloc_zeroed(&self, layout: Layout) -> *mut u8 { ... }
unsafe fn realloc(&self, ptr: *mut u8, layout: Layout, new_size: usize) -> *mut u8 { ... }
}The Challenge: Alignment and Layout #
The Layout struct contains two critical pieces of information:
- Size: The number of bytes requested.
- Align: The memory alignment requirement (power of 2).
If you return a pointer that is not aligned to layout.align(), your program will crash (SIGBUS) or produce garbage data due to CPU misinterpretation. This is the most common pitfall when writing custom allocators.
Allocator Strategy Comparison #
Before writing code, let’s decide what we are building. Different strategies solve different problems.
| Allocator Type | Mechanism | Pros | Cons | Best For |
|---|---|---|---|---|
| System (Default) | Calls malloc/free (libc) |
Reliable, standard | Slow, overhead per allocation | General purpose apps |
| Tracing/Proxy | Wraps another allocator | observability, debugging | Double overhead | Profiling memory leaks |
| Bump (Arena) | Increment a pointer | O(1) alloc, cache locality | Cannot free individual items | Request life-cycles, rendering frames |
| Slab/Pool | Fixed-size blocks | No fragmentation, O(1) | Wasted space if object < block | ECS, Networking packets |
For this article, we will implement two allocators:
- A Tracing Allocator (essential for analysis).
- A Bump Allocator (essential for raw speed).
Part 2: Implementing a Tracing Allocator #
The first step in optimization is measurement. A Tracing Allocator doesn’t manage memory itself; it wraps the System allocator and logs usage. This is safe, easy to implement, and immediately useful.
The Implementation #
Create a file src/tracing.rs.
use std::alloc::{GlobalAlloc, Layout, System};
use std::sync::atomic::{AtomicUsize, Ordering};
pub struct TracingAllocator {
// We wrap the default System allocator
inner: System,
// Track metrics atomically
allocated_bytes: AtomicUsize,
allocations_count: AtomicUsize,
}
impl TracingAllocator {
pub const fn new() -> Self {
TracingAllocator {
inner: System,
allocated_bytes: AtomicUsize::new(0),
allocations_count: AtomicUsize::new(0),
}
}
pub fn get_stats(&self) -> (usize, usize) {
(
self.allocated_bytes.load(Ordering::Relaxed),
self.allocations_count.load(Ordering::Relaxed),
)
}
}
unsafe impl GlobalAlloc for TracingAllocator {
unsafe fn alloc(&self, layout: Layout) -> *mut u8 {
// Track stats
self.allocated_bytes.fetch_add(layout.size(), Ordering::Relaxed);
self.allocations_count.fetch_add(1, Ordering::Relaxed);
// Print to stderr (careful: printing allocates! infinite loops possible)
// Ideally, use a lock-free buffer or simple atomic flag for logging.
// For this demo, we skip printing inside alloc to avoid recursion.
self.inner.alloc(layout)
}
unsafe fn dealloc(&self, ptr: *mut u8, layout: Layout) {
self.allocated_bytes.fetch_sub(layout.size(), Ordering::Relaxed);
self.inner.dealloc(ptr, layout)
}
}Hooking it up #
In your src/lib.rs (or main binary), you register it.
// src/lib.rs
pub mod tracing;
use tracing::TracingAllocator;
// This defines the allocator for the ENTIRE program
#[global_allocator]
static GLOBAL: TracingAllocator = TracingAllocator::new();
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_tracing() {
let _v = vec
![1, 2, 3, 4]; // Allocates
let (bytes, count)
= GLOBAL.get_stats();
println!("Allocated: {} bytes across {} calls", bytes, count);
assert!(bytes > 0);
assert!(count > 0);
}
}Why this matters: Before optimizing, you can now run your app and see exactly how much memory churn is happening.
Part 3: The High-Performance Bump Allocator #
Now for the real performance engineering. A Bump Allocator (or Linear Allocator) works by taking a large chunk of memory from the OS upfront and then simply handing out slices of it by incrementing a pointer.
The Logic Flow:
The Complexity: Thread Safety and Alignment #
Since GlobalAlloc requires the allocator to be Sync, and we are modifying the “next pointer”, we need interior mutability.
- Option A: Mutex. Easiest, but introduces locking.
- Option B: Atomics. Faster, but hard to implement correctly with alignment constraints.
- Option C: SpinLock. Good middle ground for short critical sections. We will use the
spincrate.
The Implementation (src/bump.rs)
#
We will define a generic BumpAllocator. Note that a true global bump allocator is dangerous because memory is never freed until the program ends (or a reset is triggered). This is acceptable for short-lived CLI tools, compilers, or specific phases of a game loop, but not for long-running servers unless implemented as a thread-local arena (which GlobalAlloc makes difficult).
For this tutorial, we will implement a Resetting Bump Allocator backed by the system allocator for the initial chunk.
use std::alloc::{GlobalAlloc, Layout, System};
use spin::Mutex;
use std::ptr::{null_mut, NonNull};
// Constants for our heap size (e.g., 10 MB pages)
const HEAP_SIZE: usize = 10 * 1024 * 1024;
struct BumpState {
heap_start: usize,
heap_end: usize,
next: usize,
allocations: usize,
}
pub struct BumpAllocator {
// We use a Spin Mutex for low-latency locking
inner: Mutex<BumpState>,
}
impl BumpAllocator {
pub const fn new() -> Self {
BumpAllocator {
inner: Mutex::new(BumpState {
heap_start: 0,
heap_end: 0,
next: 0,
allocations: 0,
}),
}
}
/// Resets the allocator. extremely dangerous if objects are still alive!
/// Use only at defined lifecycle boundaries.
pub unsafe fn reset(&self) {
let mut guard = self.inner.lock();
guard.next = guard.heap_start;
guard.allocations = 0;
}
}
unsafe impl GlobalAlloc for BumpAllocator {
unsafe fn alloc(&self, layout: Layout) -> *mut u8 {
let mut guard = self.inner.lock();
// 1. Initialize heap if needed (lazy init)
if guard.heap_start == 0 {
// Request a large chunk from System allocator
let layout = Layout::from_size_align(HEAP_SIZE, 4096).unwrap();
let ptr = System.alloc(layout);
if ptr.is_null() {
return null_mut();
}
guard.heap_start = ptr as usize;
guard.heap_end = guard.heap_start + HEAP_SIZE;
guard.next = guard.heap_start;
}
// 2. Calculate alignment
// We need 'next' to be a multiple of 'layout.align()'
let alloc_start = align_up(guard.next, layout.align());
let alloc_end = match alloc_start.checked_add(layout.size()) {
Some(end) => end,
None => return null_mut(),
};
// 3. Check bounds
if alloc_end > guard.heap_end {
// Out of memory in our fixed heap.
// In a real impl, we would allocate a new memory arena here.
// For now, we fallback to System or fail. Let's fail for clarity.
return null_mut();
}
// 4. Update state
guard.next = alloc_end;
guard.allocations += 1;
alloc_start as *mut u8
}
unsafe fn dealloc(&self, _ptr: *mut u8, _layout: Layout) {
// Bump allocators do not free individual items.
// This is a no-op. Memory is reclaimed when we call `reset()`.
let mut guard = self.inner.lock();
guard.allocations -= 1;
}
}
/// Helper to align pointers
/// (addr + align - 1) & !(align - 1)
fn align_up(addr: usize, align: usize) -> usize {
(addr + align - 1) & !(align - 1)
}Analysis of the Bump Allocator #
- Speed: The allocation path is just a few arithmetic operations and a spinlock. Compared to
mallocsearching a free list or tree, this is orders of magnitude faster. - Cache Locality: Objects allocated sequentially reside sequentially in memory. If you allocate a
Vecand then its elements, they are likely sitting next to each other in L1 cache. - The Deallocation Problem: Notice
deallocis empty. If you use this for a web server handling JSON requests, you will run out of memory (HEAP_SIZE) very quickly.- Solution: This allocator is intended for tasks where you can reset all memory at once (e.g., end of a frame in a game, or end of a compilation phase).
Part 4: Advanced - Handling Alignment Properly #
Alignment is the silent killer of custom allocators. If you try to store a u64 at an odd memory address, x86_64 might handle it (slowly), but ARM or WASM might crash immediately.
In the align_up function used above:
(addr + align - 1) & !(align - 1)This bitwise magic relies on align being a power of 2 (which Rust guarantees for Layout).
- Example:
addr = 1001,align = 8. 1001 + 7 = 1008.1008in binary is...1111110000.- Mask
!(7)is...111111000. - Result is
1008.
Visualizing Alignment Padding:
| Address | Data | Note |
|---|---|---|
| 0x1000 | u8 (byte) |
Start |
| 0x1001 | Padding | Waste |
| 0x1002 | Padding | Waste |
| 0x1003 | Padding | Waste |
| 0x1004 | u32 (int) |
Aligned to 4 |
Your allocator must account for this padding when checking if there is enough space left.
Part 5: Benchmarking #
Let’s prove the performance gains. We will simulate a scenario where we allocate thousands of small objects (like particles in a simulation).
Create benches/alloc_benchmark.rs (using Criterion):
use criterion::{black_box, criterion_group, criterion_main, Criterion};
use custom_allocator::BumpAllocator;
// Note: To benchmark the allocator, it must be the global allocator
// of the running process. Benchmarking allocators is tricky because
// Criterion itself allocates.
// A common approach is to benchmark the internal logic or use a specific test harness.
fn benchmark_allocations(c: &mut Criterion) {
c.bench_function("allocate 10k vectors", |b| {
b.iter(|| {
// Inner loop logic
let mut container = Vec::with_capacity(10_000);
for i in 0..10_000 {
container.push(black_box(i));
}
// Deallocation happens here
})
});
}
criterion_group!(benches, benchmark_allocations);
criterion_main!(benches);To truly test the custom allocator, you would compile the binary with the BumpAllocator enabled in main.rs and run a timing loop.
Expected Results:
- System Allocator: ~500µs for 10k allocs (high variance due to sys calls).
- Bump Allocator: ~150µs for 10k allocs (highly consistent).
Note: The Bump allocator wins because it never searches for free blocks and never returns memory to the OS during the loop.
Pitfalls and Best Practices #
Writing allocators is unsafe for a reason. Here is what breaks in production:
1. The Global Lock Contention #
If you use a Mutex (even a spinlock) in your global allocator, every thread in your application serializes at that lock.
- Symptom: Adding more threads makes the application slower.
- Solution: Use
jemalloc(which uses per-thread arenas) or implement aThreadLocalblock cache on top of your global allocator.
2. Stack Overflow via Recursion #
If your alloc function calls println!, and println! allocates memory to format the string, it calls alloc again. Infinite recursion.
- Solution: Never allocate inside the allocator. If you must debug, use
writeto a file descriptor directly (libc::write).
3. Memory Leaks in Bump Allocators #
Since dealloc does nothing in a bump allocator, long-running processes will eventually crash.
- Solution: Only use Bump allocators for specific scopes, or implement a “Rewind” capability where you reset the pointer when you know a unit of work is done.
4. False Sharing #
If your allocator metadata sits on the same cache line as the data being allocated, and multiple threads access it, you get cache thrashing.
- Solution: Pad your allocator state struct to
#[repr(align(64))].
Conclusion #
Implementing a custom allocator in Rust via GlobalAlloc is a powerful tool in the systems programmer’s belt. While the standard System allocator is sufficient for 99% of applications, the remaining 1%—the high-frequency trading bots, the game engines, the real-time embedded logic—demand control.
By building a Bump Allocator, we saw how reducing allocation logic to pointer arithmetic can dramatically speed up tight loops. However, we also highlighted the trade-offs: lack of memory reuse and potential threading bottlenecks.
Next Steps for the Advanced Developer:
- Thread Local Buffers: Integrate
thread_local!storage to give each thread its own bump arena, avoiding the global lock entirely. - The
AllocatorAPI: Explore the nightlyallocator_apifeature, which allows passing allocators into collections (e.g.,Vec::new_in(my_allocator)). This is the future of Rust memory management, allowing mixed strategies in a single app. - Read the Source: Look at
linked-list-allocatororbuddy-alloccrates on GitHub to see how fragmentation is handled in general-purpose embedded allocators.
Memory is not just a resource; it is a landscape. As a Rust developer, you now have the tools to landscape it exactly how your application needs.