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Advanced Rust

Demystifying Rust Async: Building Your Own Future and Executor from Scratch

If you have been working with Rust for a while, you rely heavily on tokio or async-std. By 2025, these runtimes have become incredibly mature, handling everything from networking to file I/O with impressive efficiency. However, for a Senior Rust Developer, treating the async runtime as a “black box” is a liability.

Mastering Memory: Building a Custom Allocator in Rust for High-Performance Systems

In the realm of high-performance computing—whether you are building high-frequency trading engines, real-time game servers, or embedded control systems—the generic approach often hits a ceiling. By 2025, the Rust ecosystem has matured significantly, providing robust standard tools, but the default memory allocator (usually dependent on the OS’s malloc or jemalloc on some platforms) remains a “one-size-fits-all” solution. It is designed to be generally good at everything, which means it is rarely perfect for specific, critical workloads.

Mastering Rust Procedural Macros: Building a Custom Derive for Cleaner APIs

If you have spent any significant time in the Rust ecosystem, you have undoubtedly marveled at the magic of #[derive(Serialize, Deserialize)] from Serde or #[derive(Parser)] from Clap. These seemingly simple annotations perform heavy lifting behind the scenes, generating hundreds of lines of boilerplate code so you don’t have to.

Stop Writing Boilerplate: The Ultimate Guide to Reusable Rust Macros

If you have been writing Rust for any significant amount of time, you have likely hit a wall of repetition. Perhaps you are manually implementing the Builder pattern for the tenth time this week, or maybe you are writing identical error-handling wrappers for different database entities.

Mastering Async Rust: Under the Hood to Production Scale

As we settle into 2025, Rust has firmly established itself not just as a systems language, but as the premier choice for high-performance network services. The days of “Are we async yet?” are long gone. Today, the question isn’t whether libraries exist, but whether we are using the asynchronous model correctly to squeeze every ounce of performance out of our hardware.